Android Game Programming by Example by John Horton
English | 30 Jun. 2015 | ISBN: 1785280120 | 388 Pages | True AZW3 (Kindle)/(EPUB/PDF conv) | 12.62 MB
Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.
Harness the power of the Android SDK by building three immersive and captivating games
About This Book
Implement the critical main game loop and structure your games to enable an array of advanced features
Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games
Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide
Who This Book Is For
The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games.
The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.