Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL

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Build your own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL

Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace, "Build your own 2D Game Engine and Create Great Web Games: Using HTML5, javascript, and WebGL"
English | ISBN: 1484209532 | 2015 | EPUB/PDF | 496 pages | 4 MB/8 MB






Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.

This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement these concepts based on HTML5, javascript, and WebGL.

After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.
What you'll learn
* Understand essential concepts for building 2D games
* Understand basic architecture of 2D game engines

* Understand illumination models in 2D games

* Understand basic physics in 2D games

* Understand how these core concepts affect game design and game play

* Be able to build simple 2D game engines

* Be able to design and develop 2D interactive games that are fun to play

Who this book is for
Build your own 2D Game Engine and Create Great Web Games is perfect for game enthusiasts, hobbyists, and anyone who is interested in building interactive games but is unsure of how to begin. Build your own 2D Game Engine and Create Great Web Games can also serve as a textbook for a Junior- or Senior-level "Introduction to Game Engine" elective course in a Computer Science department.

Table of Contents

Chapter 1: Introducing 2D Game Engine Development with javascript
Chapter 2: Working with HTML5 and WebGL
Chapter 3: Drawing Objects in the World
Chapter 4: Implementing Common Components of Video Games
Chapter 5: Working with Textures, Sprites, and Fonts
Chapter 6: Defining Behaviors and Detecting Collisions
Chapter 7: Manipulating the Camera
Chapter 8: Implementing Illumination and Shadows
Chapter 9: Building the Game Engine Architecture
Chapter 10: Understanding and Supporting Game States
Chapter 11: Building A Sample Game: from design to complete

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Tags: Engine, Create, JavaScript

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