Processing v3.3.1 Portable

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Processing v3.3.1 Portable

File Size: 228.76 MB

Processing is a powerful and fun to use programming language that was initially created to help coding enthusiasts learn the basics of programming but since then, it has evolved into something much more elaborate. Now it is an open source development tool which emphasizes on the visual representation of the code, targeting both advanced users and professionals. Since its initial relwho want to experiment with code and is still hard at work today.
User-friendly interface

Since Processing was initially meant to be a code sketchbook, it retains the advantages of simplicity when it comes to its interface. The main window is comprised from commonly found elements in any code editor, namely a toolbar, project tabs, text editor, message area and a console.

Everything is kept clean, almost minimalistic and whenever you finish a portion of code and want to test it out, a simple click of the ‘Run' button brings out a display window in which you can view or interact with your creation.

Sketches and sketchbooks

As mentioned earlier, Processing was born with the intent to help you learn and practice the basics of programming and despite its evolution into a complete tool, it retains the ‘sketch' term and uses it to refer to a project. Basically, even if you have two thousand lines of code, you still call it a sketch.

This is worth mentioning because for every project that you create Processing generates a folder with the project name where it stores files that are integrated into the project, making it very easy for you to move a project from one place to another without any kind of concerns, just like you would with a sketch.

Preview your projects

A feature that is very helpful and makes the entire process more enjoyable is the presence of the preview window which pops up every time you run your code. For every interactive animation you create you can check it out and spot any inconsistency before you get too far ahead in the project.

Processing also supplies three built-in renderers that are used to draw the shapes defined by the code. They can draw 2D or 3D shapes and come with an additional advantage. Meaningly, if your system supports OpenGL, the renderers are enhanced and offer higher quality processing.

A programming language for visual arts

With the above to consider and much more to discover about Processing, it's safe to say that the simplicity of this tool can definitely be used to create complex and great looking visuals projects.

Whats New:

With Casey and Ben together in Boston for a conference, we managed to

wrap up a few things and prepare a new release. Highlights include:
The UI now supports Arabic with a new translation provided by Omar Hommos
Several bug fixes have been implemented for high-res display support on ShiChuang and Linux
Several updates from Gottfried for ARM devices like Raspberry Pi and CHIP
Lots of pixelDensity() and sketch scaling work has been developed by Jakub Valtar and is in the current release, though we've not yet activated these features entirely. Expect those in the 3.4 release.

And now on with the countdown:

BUG FIXES:
Fix gap between tab headers and text area at 125% and 150% scaling on ShiChuang
Some line heights were wrong on hi-dpi displays
Fix small tooltip text on high-dpi screens
Ugly button images at 125% and 150% scaling on ShiChuang
Get rid of error message when exporting sketches with the video library
Fix preprocessing of code with double backslash in string or char literal
Fix breakpoints in inner classes
Fix preprocessor skipping one char after a block comment
Synchronize input event processing
Scrub comments: skip the second chracter in the escape sequence
ADDITIONS AND CHANGES:
Added Arabic translation
Added Jump to Declaration
Fix the JRE downloader and upgrade to Java 8 update 131
Add another warning for yet another a bad NVIDIA driver
Make the Error Table extend white to the bottom
Use built-in font for any non-Roman or CJK language

GRAPHICS AND THE CORE:
Major work on window placement and pixel density by Jakub
Improve sum() functions in processing.data
Add sum() to IntDict and FloatDict
Add sumLong() to IntList, IntDict (to handle cases outside integer range)
Add sumDouble() to FloatList, FloatDict (to handle outside float range)
Throw exception when using sum() with numbers that are too large or small
createInput() and createOutput() now both use buffered streams by default
createInputRaw() does not, however
Don't derive the font again if the size is unchanged
fix temporary file handling for saveBytes(), saveStream(), etc wasn't handling gzip output properly also could have problems w/ names under length 3

GOTTFRIED'S ARMS:
Add support for 64-bit ARM boards
Hardware I/O updates for ARM
Fix MeshTweening vertex shader
ARM: Allow Raspberry Pi's Mesa GL driver to use up to 8 lighT ...and revert it back again
Retry with multisampling disabled if creating a framebuffer
fails because of INCOMPLETE_MULTISAMPLE
Report more error conditions in validateFramebuffer
Add more Raspberry Pi related fixes to JOGL
Unblock hardware-accelerated P3D on ARM Mali devices

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