Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 190627

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 190627

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 190627

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 | 172 MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features

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Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018 190620

Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018 190620

Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018 190620

Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018 | 22 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

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Solid Angle Katana 3.03.1 to Arnold 2.3.1.1 .

Solid Angle Katana 3.03.1 to Arnold 2.3.1.1 .

Solid Angle Katana 3.0/3.1 to Arnold 2.3.1.1 (Win/Lnx) | 1.12 Gb (Total)

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Solid Angle Maya to Arnold 3.2.1.1 for Maya 2017-2019 (Win/Mac/Lnx) .

Solid Angle Maya to Arnold 3.2.1.1 for Maya 2017-2019 (Win/Mac/Lnx) .

Solid Angle Maya to Arnold 3.2.1.1 for Maya 2017-2019 (Win/Mac/Lnx) | 1.9 GB (Total)


Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
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Solid Angle Houdini To Arnold v4.1.1 for Houdini (Win/Mac/Lnx) .

Solid Angle Houdini To Arnold v4.1.1 for Houdini (Win/Mac/Lnx) .

Solid Angle Houdini To Arnold v4.1.1 for Houdini (Win/Mac/Lnx) | 1.46 GB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
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Solid Angle Cinema4D To Arnold v2.5.2.1 For Cinema4D R18/R19/R20 (Win/Mac) .

Solid Angle Cinema4D To Arnold v2.5.2.1 For Cinema4D R18/R19/R20 (Win/Mac) .

Solid Angle Cinema4D To Arnold v2.5.2.1 For Cinema4D R18/R19/R20 (Win/Mac) | 783 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, ShiChuang and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
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Solid Angle Maya To Arnold v3.2.1.1 For Maya-AMPED

Solid Angle Maya To Arnold v3.2.1.1 For Maya-AMPED

Solid Angle Maya To Arnold v3.2.1.1 For Maya-AMPED

File Size: 910 MiB


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Solid Angle Houdini To Arnold v4.1.1 For Houdini-AMPED

Solid Angle Houdini To Arnold v4.1.1 For Houdini-AMPED

Solid Angle Houdini To Arnold v4.1.1 For Houdini-AMPED

File Size: 696 MiB


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Solid Angle Cinema4D To Arnold v2.5.2.1 For Cinema4D-AMPED

Solid Angle Cinema4D To Arnold v2.5.2.1 For Cinema4D-AMPED

Solid Angle Cinema4D To Arnold v2.5.2.1 For Cinema4D-AMPED

File Size: 635 MiB


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Solid Angle 3ds Max To Arnold v3.1.30 For 3ds Max-AMPED

Solid Angle 3ds Max To Arnold v3.1.30 For 3ds Max-AMPED

Solid Angle 3ds Max To Arnold v3.1.30 For 3ds Max-AMPED

File Size: 871 MiB


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