Working with Vignettes in the VSE

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Working with Vignettes in the VSE

Working with Vignettes in the VSE
HDRips | MOV/AVC, ~2173 kb/s | 1152x720 | Duration: 00:43:34 | English: AAC, 111 kb/s (2 ch) | + Sourse files | 861 MB
Genre: 3D

In the same way that you can sculpt clay or wood, vignettes let you shape light and shadows. They can add depth, atmosphere, mystery, or wonder to your digital images. A vignette mimics subtle effects of human vision reproducing fall- offs in color perception and brightness around the periphery of our field of view. Technically a vignette is the actual fall-off in brightness across an image towards the edge. The darker less saturated borders drive the viewers attention back toward the focal point.

Blender has many tools that can be enlisted in building vignette effects. In this tutorial series we will:

Learn to duplicate, animate and move the vignette around the timeline.
Discover how to build vignettes in the compositor.

We will be using Adjustment strips in the VSE to build reusable effects allowing us to reconstruct space in our images and add atmosphere that may not have been there after initial art direction and rendering. You can even relight a shot to enhance storytelling, by communicating a changed sense of mood.

Vignettes to the rescue!
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Tags: Working, Vignettes

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