Using OpenGL and SDL in Game and Graphic Programming in C++

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Using OpenGL and SDL in Game and Graphic Programming in C++

Using OpenGL and SDL in Game and Graphic Programming in C++
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 518 MB
Genre: eLearning | Language: English

Game developers can use C++ with OpenGL and SDL libraries for graphics acceleration for their games and other apps
Our objective of this course is to create a game in C++ using SDL and OpenGL and gain a stronger understanding of Object Oriented Programming generally.

We will understand the use of functions like glPushMatrix(), glPopMatrix(), SDL_GL_SwapBuffers() and glBegin() to draw to screen. Students will also be able to handle input from user functions like SDL_PollEvent() and SDL_GetMouseState.

You'll gain a strong understanding of basic game logic. The end result of this course would be a game similar to Pong. After this course students would also be able to create their own games.

Pre-requisites for this course

Students must have Visual Studio installed on their computers.

Students must have basic knowledge of Object Oriented Programming in C++.


Using OpenGL and SDL in Game and Graphic Programming in C++







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