Digital-Tutors Sculpting Integration Concepts

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Digital-Tutors - Sculpting Integration Concepts

Digital-Tutors - Sculpting Integration Concepts
Intermediate | 1h 25m | 908 MB | Project Files 123 MB | Required Software: Maya 2013, ZBrush 4R5
Genre: eLearning

When building 3d models for games, film, or other applications, a high level of detail is often required. In order to achieve this detailed look, it抯 not always feasible to use more traditional 3d modeling methods- moving points or adding edge-loops. In addition, meshes that are actually that detailed would be unusable because of their high polygon count. To get a detailed looking model while maintaining a workable poly count, a 3d sculpting application like ZBrush or Mudbox can be used. In this course we will talk about the process of taking a low-resolution base mesh into a sculpting application for further detailing. For our example we will be using ZBrush.

We抣l talk about how the mesh should be prepared. We抣l also cover the transfer of the geometry back and forth between applications. We抣l also talk about sculpting methods, as well as UV layout and map creation. Finally we抣l cover both manual and more automatic ways of setting up your sculpted assets back in Maya. In the end you抣l have a great foundation in the purpose behind and methods involved in the subdivision sculpting process so you can begin to integrate it into your modeling workflow.

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Tags: Concepts, Integration, Sculpting, Tutors, Digital

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